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- on flagroll
- if rollOver(14) then
- set the visible of sprite 10 to 1
- set the visible of sprite 6 to 1
- else
- set the visible of sprite 10 to 0
- set the visible of sprite 6 to 0
- end if
- if rollOver(15) then
- set the visible of sprite 11 to 1
- set the visible of sprite 5 to 1
- else
- set the visible of sprite 11 to 0
- set the visible of sprite 5 to 0
- end if
- if rollOver(16) then
- set the visible of sprite 12 to 1
- set the visible of sprite 7 to 1
- else
- set the visible of sprite 12 to 0
- set the visible of sprite 7 to 0
- end if
- end
-